..works best on small screens!

gamerdad
Pure Ordered | 1¾ years ago
Pure Ordered | 1¾ years ago
gamerdad
I realized that the previous version of this sim game was probably one of the last reasons In have been hanging onto my Playstation membership (being the only monthly game giveaway I still play and haven’t purchased outright) so having made the decision to cancel that when it comes up for renewal in January, I put the money instead into pre-ordering the next edition—which comes out in about 2 weeks.
I figured out the general vibe of the game on version ’22 and I think this might be a game I can really see myself sinking into for some casual playtime. Really. I must be getting old huh?
I figured out the general vibe of the game on version ’22 and I think this might be a game I can really see myself sinking into for some casual playtime. Really. I must be getting old huh?

8r4dsfeets
High School | 1¾ years ago
High School | 1¾ years ago
8r4dsfeets
The #halloween decorations cover a lot more surfaces at the kids school than expected.

8r4d
Southgate | 1¾ years ago
Southgate | 1¾ years ago
8r4d
Just a #sunset from the mall parkade.

gamerdad
Of Character Creation | 1¾ years ago
Of Character Creation | 1¾ years ago
gamerdad
What with my first stab at something resembling an actual tabletop RPG last night—and what with the Dungeon Masters Guide (2024) releasing in about two weeks—I figured it was finally time to tiptoe into the first steps of Dungeons & Dragons.
What I had not mentioned was that my Players Manual appeared on our doorstep a month ago, thereabouts, and though I’ve spent some quality time thumbing through it and reading the processes and rules and charts, none of it actually started to make much sense until I did the hard manual printed paper and pen approach to building a character from scratch.
Sure, I’ve got the Beyond app downloaded and sure I eventually messed around and created a second character using that, but as soon as-called-simple as it is to use that tool, I will grant myself the +5 Wisdom that comes from taking the time to puzzle it out from the print edition first, because that app would not have made as much sense before I did that—or maybe—who can say? Either way, I’ve now got a couple of rawly generic characters built that seem like they might be worth putting through some kind of game—if only I knew how to do that.
What I had not mentioned was that my Players Manual appeared on our doorstep a month ago, thereabouts, and though I’ve spent some quality time thumbing through it and reading the processes and rules and charts, none of it actually started to make much sense until I did the hard manual printed paper and pen approach to building a character from scratch.
Sure, I’ve got the Beyond app downloaded and sure I eventually messed around and created a second character using that, but as soon as-called-simple as it is to use that tool, I will grant myself the +5 Wisdom that comes from taking the time to puzzle it out from the print edition first, because that app would not have made as much sense before I did that—or maybe—who can say? Either way, I’ve now got a couple of rawly generic characters built that seem like they might be worth putting through some kind of game—if only I knew how to do that.

gamerdad
Games Night | 1¾ years ago
Games Night | 1¾ years ago
gamerdad
We were a couple people short of a proper crew for a #ttrpg but Chris put on a game of Mansions of Madness for us. The game uses an app-based Dungeon Master to lead a cooperative crew through a mission and solve a mystery that unravels with each turn.

8r4d
Out and About | 1¾ years ago
Out and About | 1¾ years ago
8r4d
Just grabbing a quick #sunrise on a Saturday morning trek to do some serious typing.

adventuredog
Dog Park | 1¾ years ago
Dog Park | 1¾ years ago
adventuredog
The dog and I are buying days until winter covers all this up with snow and cold, and we’re grabbing a few last #autumn walks while we still can. Or adventure on Friday afternoon gave us a bit of perfect weather, a gentle and calm river to admire and a few remaining leaves to crunch under our feet.

adventuredog
Dog Park | 1¾ years ago
Dog Park | 1¾ years ago
It’s been a while since Cricket wanted to make a video, but it was such a beautiful day in the dog park that she just could not help posing and climbing and watching all the birds playing in the leaves.

gamerdad
Morning Obsession | 1¾ years ago
Morning Obsession | 1¾ years ago
gamerdad
I got a string of annoyed comments from the Kid who wanted to watch something on our main television last night that wasn’t me playing an obtuse card game.
The problem with #roguelike games (in this particular context, at least) is that, no, I cannot give you an estimation of when I will be done and we can turn off the playstation so you can watch netflix, sorry.
To make matters worse I was having a great run, had made it further than I had to date, and kept pulling great hands to match my collection of multiplier-joker cards.
“I thought you said you were almost done.”
No, in fact I specifically said I couldn’t tell when I would be done, only that I had never made it this far before and there was no way this lucky streak could last. Which—it didn’t, and soon enough I had put down the controller and we had got on with family-tv-watching night.
Now, usually I wake up in the morning, make a coffee, feed the dog and thumb though the news on my ipad. This morning I made my coffee, fed the dog, and booted the playstation back up making sure to mute the television in the quiet house while everyone was still sleeping. I didn’t quite recreate my lost lucky streak, but—hey—the day is still young.
The problem with #roguelike games (in this particular context, at least) is that, no, I cannot give you an estimation of when I will be done and we can turn off the playstation so you can watch netflix, sorry.
To make matters worse I was having a great run, had made it further than I had to date, and kept pulling great hands to match my collection of multiplier-joker cards.
“I thought you said you were almost done.”
No, in fact I specifically said I couldn’t tell when I would be done, only that I had never made it this far before and there was no way this lucky streak could last. Which—it didn’t, and soon enough I had put down the controller and we had got on with family-tv-watching night.
Now, usually I wake up in the morning, make a coffee, feed the dog and thumb though the news on my ipad. This morning I made my coffee, fed the dog, and booted the playstation back up making sure to mute the television in the quiet house while everyone was still sleeping. I didn’t quite recreate my lost lucky streak, but—hey—the day is still young.

gamerdad
Stars and Cards | 1¾ years ago
Stars and Cards | 1¾ years ago
gamerdad
A confluence of events and stuff meant that I cashed in my Playstation Stars and bought a reward points copy of this #roguelike card game. I had been listening to one of my favourite video game casts a couple weeks ago and they had mentioned this with enough enthusiasm that it made its way onto my #wishlist and’s spoiled my curiosity. Who doesn’t need a chill sit on the couch and play a low stakes card game game? Huh?
I’ll report more when I come up for air again?
I’ll report more when I come up for air again?

gamerdad
Oh, Another City Builder | 1¾ years ago
Oh, Another City Builder | 1¾ years ago
gamerdad
I actually wanted to play Tropico on my console, it was that kind of afternoon, but alas the video game sale gods thwarted my ambitions and that title was not on sale. What is the next best thing, and doesn’t involve buying another copy of a game I already own on Steam? How about Anno 1800? I vaguely recall hearing something about that previously.
They all start to blur together tho don’t they?
The real blur after playing all these top down, #realtimestrategy #citybuilder type of games is that in my forty years of gamer experience I’ve honestly lost track, and playing a game like this should be like riding a bike—but with a control pad, blah blah blah, you get my point. I don’t want to put too many black marks on my initial two hours with Anno 1800 but this was not exactly the case. In fact, I lost my first 30 minutes of play because the game not only let me paint myself into a resource corner, it egged me on while I did so. That’s to say, it gave me two goals for which I only had the resources to do one, and when I did the first and obvious one I couldn’t make the resources for the second because the outcome of the second was a building that manufactured those resources. I restarted rather than trying to puzzle it out—which i’m not even sure puzzling it out was possible.
In the end I played a lot further, fought a few more control and interface puzzles that really should have been better (read: more conventionally) designed and will probably start this whole level/campaign over next time just because I’ve actually learned a bunch more about what’s going on with that first couple hours: a common complaint online which usually was hit with the caveat that is a good game after the learning curve.
But again, um Ubisoft, why are you reinventing the wheel here, huh?
They all start to blur together tho don’t they?
The real blur after playing all these top down, #realtimestrategy #citybuilder type of games is that in my forty years of gamer experience I’ve honestly lost track, and playing a game like this should be like riding a bike—but with a control pad, blah blah blah, you get my point. I don’t want to put too many black marks on my initial two hours with Anno 1800 but this was not exactly the case. In fact, I lost my first 30 minutes of play because the game not only let me paint myself into a resource corner, it egged me on while I did so. That’s to say, it gave me two goals for which I only had the resources to do one, and when I did the first and obvious one I couldn’t make the resources for the second because the outcome of the second was a building that manufactured those resources. I restarted rather than trying to puzzle it out—which i’m not even sure puzzling it out was possible.
In the end I played a lot further, fought a few more control and interface puzzles that really should have been better (read: more conventionally) designed and will probably start this whole level/campaign over next time just because I’ve actually learned a bunch more about what’s going on with that first couple hours: a common complaint online which usually was hit with the caveat that is a good game after the learning curve.
But again, um Ubisoft, why are you reinventing the wheel here, huh?
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