..works best on small screens!
gamerdad
Oh, Another City Builder
Oh, Another City Builder
gamerdad
I actually wanted to play Tropico on my console, it was that kind of afternoon, but alas the video game sale gods thwarted my ambitions and that title was not on sale. What is the next best thing, and doesn’t involve buying another copy of a game I already own on Steam? How about Anno 1800? I vaguely recall hearing something about that previously.
They all start to blur together tho don’t they?
The real blur after playing all these top down, #realtimestrategy #citybuilder type of games is that in my forty years of gamer experience I’ve honestly lost track, and playing a game like this should be like riding a bike—but with a control pad, blah blah blah, you get my point. I don’t want to put too many black marks on my initial two hours with Anno 1800 but this was not exactly the case. In fact, I lost my first 30 minutes of play because the game not only let me paint myself into a resource corner, it egged me on while I did so. That’s to say, it gave me two goals for which I only had the resources to do one, and when I did the first and obvious one I couldn’t make the resources for the second because the outcome of the second was a building that manufactured those resources. I restarted rather than trying to puzzle it out—which i’m not even sure puzzling it out was possible.
In the end I played a lot further, fought a few more control and interface puzzles that really should have been better (read: more conventionally) designed and will probably start this whole level/campaign over next time just because I’ve actually learned a bunch more about what’s going on with that first couple hours: a common complaint online which usually was hit with the caveat that is a good game after the learning curve.
But again, um Ubisoft, why are you reinventing the wheel here, huh?
They all start to blur together tho don’t they?
The real blur after playing all these top down, #realtimestrategy #citybuilder type of games is that in my forty years of gamer experience I’ve honestly lost track, and playing a game like this should be like riding a bike—but with a control pad, blah blah blah, you get my point. I don’t want to put too many black marks on my initial two hours with Anno 1800 but this was not exactly the case. In fact, I lost my first 30 minutes of play because the game not only let me paint myself into a resource corner, it egged me on while I did so. That’s to say, it gave me two goals for which I only had the resources to do one, and when I did the first and obvious one I couldn’t make the resources for the second because the outcome of the second was a building that manufactured those resources. I restarted rather than trying to puzzle it out—which i’m not even sure puzzling it out was possible.
In the end I played a lot further, fought a few more control and interface puzzles that really should have been better (read: more conventionally) designed and will probably start this whole level/campaign over next time just because I’ve actually learned a bunch more about what’s going on with that first couple hours: a common complaint online which usually was hit with the caveat that is a good game after the learning curve.
But again, um Ubisoft, why are you reinventing the wheel here, huh?
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