..works best on small screens!

gamerdad
Prologue | 2 months ago
Prologue | 2 months ago
gamerdad
I finally bought it. Heck, it’s been on my wish list since it released a couple years back, but what with not working much and knowing it would likely consume me, I held off and waited for a good sale.
A mediocre sale was the next best bet.
It took two hours to install, what it being 100GB or so, but then there it was and I loaded up the game for the first time and sat there wondering which of the many paths to take. Character? Difficulty? Just a couple of the more obvious choices before the game-proper even began.
I recalled from playing Divinity Original Sin 2 that Larian games have a lot of threaded narratives and the game you get can change a bit based on early choices. I guess that’s what makes it replayable, huh?
There was no sense in dawdling tho, so I just jumped in and started. I can’t even really tell you what I picked besides mostly sticking with the default options. When I get some in-game time on the clock maybe I’ll know better for a second play thru. But for now, vanilla it is.
To be sure, a couple hours into it I’m far from an expert able to write with any depth on what I see is obviously enormous depth in this game. I’ve kept my ear to the ground these last couple years, reading write ups and listening to podcasts, so I have a share of third hand info that not only helped me make the decision to buy it and play it, but helped avoid some of that first wave overwhelmingness that I suspect wild come to anyone just jumping in completely cold.
Stay tuned.
A mediocre sale was the next best bet.
It took two hours to install, what it being 100GB or so, but then there it was and I loaded up the game for the first time and sat there wondering which of the many paths to take. Character? Difficulty? Just a couple of the more obvious choices before the game-proper even began.
I recalled from playing Divinity Original Sin 2 that Larian games have a lot of threaded narratives and the game you get can change a bit based on early choices. I guess that’s what makes it replayable, huh?
There was no sense in dawdling tho, so I just jumped in and started. I can’t even really tell you what I picked besides mostly sticking with the default options. When I get some in-game time on the clock maybe I’ll know better for a second play thru. But for now, vanilla it is.
To be sure, a couple hours into it I’m far from an expert able to write with any depth on what I see is obviously enormous depth in this game. I’ve kept my ear to the ground these last couple years, reading write ups and listening to podcasts, so I have a share of third hand info that not only helped me make the decision to buy it and play it, but helped avoid some of that first wave overwhelmingness that I suspect wild come to anyone just jumping in completely cold.
Stay tuned.

gamerdad
Day One (for me) | 9 months ago
Day One (for me) | 9 months ago
gamerdad
My physical copy of Civilization VII showed up via a postman who made me sign for it and everything. Woah! Haven’t done that in a while. How apropos for a history game huh?
I did what I always do with new games. I have been avoiding too many spoilers or videos about “things you should know before you play” and just trying to sink into it as the devs intended. Raw and unfiltered.
If it seems as though I’m making too big of a deal, recall that I’ve played every edition of this series and another new one kinda is a big deal.
So there it is. Take seven? The game as I understand it so far has broken away from some of the expected conventions of the predecessors, which is not necessarily a bad thing. I enjoyed six but there was a simultaneously a complexity in the game play and a lack of nuance in the world building that could be a little jarring at times. I found myself frequently customizing games to ignore certain mechanics or aspects. For example, the whole religions thing—which seems to be absent in seven from what I’ve played so far?—is something that I would ignore or turn off as a win condition in six. I just wasn’t jiving the whole religious imperialism thing.
One thing I really like so far in seven is the new city settlement aspect. It always struck me as kind of unrealistic that settlers would just go off and found a whole new city with loyalty to the whole central leader thing—and of course it could be easily gamed to spam the world with little colonies. In seven it seems like your settlers spin off more of a kind of satellite town that needs to reach a certain potential before it can self govern. So you build these little future-cities that need resources and protection from the actual cities and it makes it a little more strategic in the way that you do the expansion of empire thing.
Also, I should note, that I’ve so far only played the first age. The game is now parcelled out into Ages with different goals for each. Some folks have been complaining that this breaks the continuity of a spanning empire, but from what I’ve seen having merely but dipped my toe into the Exploration Age is that it is probably more nuanced than that. Hopefully in a good way.
All that said, I am open to a new experience. I know some folks like to grumble when a beloved franchise tries something new. But the reality is that I still have Civ VI installed on a couple devices if I really don’t like VII. Designing new games is about taking risks, after all, and when evolving a series like Civilization it seems like there is vast opportunity to try new ideas in this vast and complex simulator.
Plus, you can’t please everyone.
I did what I always do with new games. I have been avoiding too many spoilers or videos about “things you should know before you play” and just trying to sink into it as the devs intended. Raw and unfiltered.
If it seems as though I’m making too big of a deal, recall that I’ve played every edition of this series and another new one kinda is a big deal.
So there it is. Take seven? The game as I understand it so far has broken away from some of the expected conventions of the predecessors, which is not necessarily a bad thing. I enjoyed six but there was a simultaneously a complexity in the game play and a lack of nuance in the world building that could be a little jarring at times. I found myself frequently customizing games to ignore certain mechanics or aspects. For example, the whole religions thing—which seems to be absent in seven from what I’ve played so far?—is something that I would ignore or turn off as a win condition in six. I just wasn’t jiving the whole religious imperialism thing.
One thing I really like so far in seven is the new city settlement aspect. It always struck me as kind of unrealistic that settlers would just go off and found a whole new city with loyalty to the whole central leader thing—and of course it could be easily gamed to spam the world with little colonies. In seven it seems like your settlers spin off more of a kind of satellite town that needs to reach a certain potential before it can self govern. So you build these little future-cities that need resources and protection from the actual cities and it makes it a little more strategic in the way that you do the expansion of empire thing.
Also, I should note, that I’ve so far only played the first age. The game is now parcelled out into Ages with different goals for each. Some folks have been complaining that this breaks the continuity of a spanning empire, but from what I’ve seen having merely but dipped my toe into the Exploration Age is that it is probably more nuanced than that. Hopefully in a good way.
All that said, I am open to a new experience. I know some folks like to grumble when a beloved franchise tries something new. But the reality is that I still have Civ VI installed on a couple devices if I really don’t like VII. Designing new games is about taking risks, after all, and when evolving a series like Civilization it seems like there is vast opportunity to try new ideas in this vast and complex simulator.
Plus, you can’t please everyone.

gamerdad
Sixing Ups | 9 months ago
Sixing Ups | 9 months ago
gamerdad
I did the most gamer dad thing ever, emphasis on the dad. I ordered a copy of Civilization VII with my airline points.
And it’s not that I’d given up on Civilization VI, but if you notice the dates on my recent posting you will also notice that I haven’t been gaming much at all lately. In fact I’ve had my head down MAKING a game, writing code and making art and putting together bits of narrative dialogue—and not playing much of anything at all.
So, that I had not played Civ 6 in a few months was not surprising. Given that I have a shipping notice for the next edition of this classic series and it should be in my hands by mid-week, I figured I’d take one last stab at the one that is currently installed on my machine. Either this will be a comparative analysis in the making, or as the next edition rolls onto my console I won’t have much incentive to play the old one.
Reviews, I acknowledge, have been mixed about 7, but with these epic long-running series one needs to weigh the reviews against the reality that a lot of gamers like what they like and as much as they clamber for innovate things, what they really want is the same thing with shinier graphics. My understanding is that VII is not that. It leans into the innovative. Any my thoughts on that matter are simply that if I was averse to new things I wouldn’t be a 48 year old gamer dad, now would I?
If nothing else, playing through a couple hours of VI reminded me that I could use a fresh coat of paint on the gameplay and the soundtracks and the narration, because as much as I like Sean Bean hearing him read the same bit of quotation about archery for the eighty-seventh time is starting to wear.
And it’s not that I’d given up on Civilization VI, but if you notice the dates on my recent posting you will also notice that I haven’t been gaming much at all lately. In fact I’ve had my head down MAKING a game, writing code and making art and putting together bits of narrative dialogue—and not playing much of anything at all.
So, that I had not played Civ 6 in a few months was not surprising. Given that I have a shipping notice for the next edition of this classic series and it should be in my hands by mid-week, I figured I’d take one last stab at the one that is currently installed on my machine. Either this will be a comparative analysis in the making, or as the next edition rolls onto my console I won’t have much incentive to play the old one.
Reviews, I acknowledge, have been mixed about 7, but with these epic long-running series one needs to weigh the reviews against the reality that a lot of gamers like what they like and as much as they clamber for innovate things, what they really want is the same thing with shinier graphics. My understanding is that VII is not that. It leans into the innovative. Any my thoughts on that matter are simply that if I was averse to new things I wouldn’t be a 48 year old gamer dad, now would I?
If nothing else, playing through a couple hours of VI reminded me that I could use a fresh coat of paint on the gameplay and the soundtracks and the narration, because as much as I like Sean Bean hearing him read the same bit of quotation about archery for the eighty-seventh time is starting to wear.

gamerdad
Recommended Gamer Read | 9 months ago
Recommended Gamer Read | 9 months ago
gamerdad
I went for coffee with a friend the other day and while we were discussing my progress in the world of indie game development, she said something like oh my go you have to read this book.
So off I went to the bookstore and here I am starting yet another new book before I finished the last one.
I don’t know much about it other than apparently it has to do with game design and development and also that it was super popular last year and I missed out on the craze, so here I am, reading Tomorrow and Tomorrow and Tomorrow by Gabrielle Zevin, today.
So off I went to the bookstore and here I am starting yet another new book before I finished the last one.
I don’t know much about it other than apparently it has to do with game design and development and also that it was super popular last year and I missed out on the craze, so here I am, reading Tomorrow and Tomorrow and Tomorrow by Gabrielle Zevin, today.

gamerdad
Classically Horrific Clowning Around | 10 months ago
Classically Horrific Clowning Around | 10 months ago
gamerdad
You can thank Stranger Things, that iconic Netflix show of a couple years back that sparked a resurgence in 80s horror, and I jumped on that bandwagon fully intending to read one of the spiritual influences of that retro show, IT by Stephen King. [read more...]

gamerdad
The Taking | 10 months ago
The Taking | 10 months ago
gamerdad
If I asked an AI to write a paranormal thriller wrapped around a religious allegory and puffed up with so much flowery language that a poet would hold their hands up for a reprieve, there is a good chance the AI would spit out something very close to this book. [read more...]

gamerdad
Two Moons Over Tokyo | 10 months ago
Two Moons Over Tokyo | 10 months ago
gamerdad
It had been a long time since I read 1Q84. And strictly speaking, I never actually read it. I listened to it as a very excellent audiobook shortly after it came out fifteen years ago.
I was a different person then, half my adulthood and forever ago.
[read more...]
I was a different person then, half my adulthood and forever ago.
[read more...]

gamerdad
Jumping Back | 11 months ago
Jumping Back | 11 months ago
gamerdad
I could easily overwhelm myself here by just writing too much and then not reading enough.
It is the first dayof 2025 as I write this and I have set myself the bold goal of reading more. Scratch that. I have set myself the goal of finishing more books.
As it stands I have a lot of novels and non-fiction tomes with bookmarks protruding from them just sitting around. So, I am going to use this site to inventory the act of finishing as many of those as I can and then eventually starting some more.
Here’s the game plan: A post when I start (or jump back into) a book. A post when I finish a book. Simple. [read more...]
It is the first dayof 2025 as I write this and I have set myself the bold goal of reading more. Scratch that. I have set myself the goal of finishing more books.
As it stands I have a lot of novels and non-fiction tomes with bookmarks protruding from them just sitting around. So, I am going to use this site to inventory the act of finishing as many of those as I can and then eventually starting some more.
Here’s the game plan: A post when I start (or jump back into) a book. A post when I finish a book. Simple. [read more...]

gamerdad
New Years Pokering | 11 months ago
New Years Pokering | 11 months ago
gamerdad
The addictively vital nature of this silly game means that I spend almost as much time enthusiastically explaining to fellow gamers why they need to buy this game and play it. Like last night at my NYE party when may have finally I convinced Mr BR to fall off his wallet and get a copy.
Of course I celebrated by spending my first few walking hours of NYD-proper winning a round and unlocking a new deck. Kudos to me, huh?
I find that I lean pretty heavily into to the planet cards. I may need to try a different tactic to progress further as i’m finding this approach pretty single strategy and honestly reaching a bit of a plateau.
Of course I celebrated by spending my first few walking hours of NYD-proper winning a round and unlocking a new deck. Kudos to me, huh?
I find that I lean pretty heavily into to the planet cards. I may need to try a different tactic to progress further as i’m finding this approach pretty single strategy and honestly reaching a bit of a plateau.

gamerdad
New Years Game | 11 months ago
New Years Game | 11 months ago
gamerdad
This game spanned a pair of years. We paused mid way thru to ring in 2025.
Four of us sat down at an hour to midnight to puzzle through the jungle. Two of us had played before, but there were two newbies at the table so the set up and explaining took a little longer.
Not a bad way to start a new year, mind, especially since I played a great hand and handily won the round.
Four of us sat down at an hour to midnight to puzzle through the jungle. Two of us had played before, but there were two newbies at the table so the set up and explaining took a little longer.
Not a bad way to start a new year, mind, especially since I played a great hand and handily won the round.

gamerdad
Turing et al. | 11 months ago
Turing et al. | 11 months ago
gamerdad
As we dawdle into the final days of 2024 I have vowed as a kind of New Year’s resolution to read more books. That might not mean starting more books, mind, as much as finishing more books that I have already started. Either way, I started this one a couple weeks back and have been reading all about how a 1980s philosopher tries to explain modern computing architecture as he build up to what I presume is a thesis in the nature of the conscious mind and of by way how that relates to artificial intelligence and quantum mechanics.
Reading complex explanations of maths and algorithms and Turing Machines right before bed is a real challenge tho, I gotta say.
The nature of the conscious mind has been of particular interest to me because there is a narrative thread in my novel that ties directly back to this concept. In the story (spoiler alert) a forest is subject to alien mutation influences and begins to experience a kind of accelerated transmission of signals in its roots leading to a kind of primitive consciousness that communicates and interacts with the human characters. All that means is that I have been thinking a lot about what consciousness is, how to simplify it for a story, and what it says about the universe in which as i’m writing said story.
All of this is pretty heavy for bedtime.
Reading complex explanations of maths and algorithms and Turing Machines right before bed is a real challenge tho, I gotta say.
The nature of the conscious mind has been of particular interest to me because there is a narrative thread in my novel that ties directly back to this concept. In the story (spoiler alert) a forest is subject to alien mutation influences and begins to experience a kind of accelerated transmission of signals in its roots leading to a kind of primitive consciousness that communicates and interacts with the human characters. All that means is that I have been thinking a lot about what consciousness is, how to simplify it for a story, and what it says about the universe in which as i’m writing said story.
All of this is pretty heavy for bedtime.

gamerdad
Holiday Farming | 11 months ago
Holiday Farming | 11 months ago
gamerdad
We are mid-holidays as I write this and I have been trying to avoid spending the entire winter break sitting on the couch virtual farming.
That said, between the cold and my health I have logged enough hours in my faux farm to approach the loop of one full year in game. My BIL who also plays this silly game asked me about game bugs the other day, and specifically that he had heard that there was just so many damn bugs in this game. I had told him I’d encountered virtually none.
Oops. Rookie mistake.
Everyone knows that you don’t jinx yourself like that.
As it turns out the harvest season finally rolled around and everyone’s spinach crop was coming in, and a few contracts popped into my contract list. I can harvest spinach, I thought to myself.
I took one spinach contract, got it started, and then went back for a second.
The contracts were for two different fields, but oddly they both loaned me the exact same equipment setup and both had the exact same delivery location. Harvest spinach, load it in a truck, and drive it to location X.
The first contract was naturally the first to have a full load ready to go, so I filled my truck and merrily drove off to the mill.
I found the unload spot, hit the button to tip the truck, and away went the spinach from contract number one.
Contract number two is 23% delivered the message told me.
Um. Hold up.
That was spinach from contract number one.
I turned off the autosaves and tried ending the contract early to reset things, but that only resulted in a huge bill for all the spinach I apparently stole. So revert that.
Aaaaaand sleep on it… my next play session is going to be trying to see what happens when both crops are fully delivered, if either pay out, or if I’m going to be on the hook for a bunch of pilfered spinach.
I guess I have found a bug, after all. Jinx.
That said, between the cold and my health I have logged enough hours in my faux farm to approach the loop of one full year in game. My BIL who also plays this silly game asked me about game bugs the other day, and specifically that he had heard that there was just so many damn bugs in this game. I had told him I’d encountered virtually none.
Oops. Rookie mistake.
Everyone knows that you don’t jinx yourself like that.
As it turns out the harvest season finally rolled around and everyone’s spinach crop was coming in, and a few contracts popped into my contract list. I can harvest spinach, I thought to myself.
I took one spinach contract, got it started, and then went back for a second.
The contracts were for two different fields, but oddly they both loaned me the exact same equipment setup and both had the exact same delivery location. Harvest spinach, load it in a truck, and drive it to location X.
The first contract was naturally the first to have a full load ready to go, so I filled my truck and merrily drove off to the mill.
I found the unload spot, hit the button to tip the truck, and away went the spinach from contract number one.
Contract number two is 23% delivered the message told me.
Um. Hold up.
That was spinach from contract number one.
I turned off the autosaves and tried ending the contract early to reset things, but that only resulted in a huge bill for all the spinach I apparently stole. So revert that.
Aaaaaand sleep on it… my next play session is going to be trying to see what happens when both crops are fully delivered, if either pay out, or if I’m going to be on the hook for a bunch of pilfered spinach.
I guess I have found a bug, after all. Jinx.































