Video Game
Post: Walking On
Sunday the 22nd of December, 2024, in the late afternoon.
With my changing free time, I reinstalled Death Stranding earlier this weekend (after offloading it about a year ago because of shifting interests in other games) with the intention of playing something besides a perpetual game of Farming Simulator.
Of course when you don’t play a game for a year and your last save point was mid-mission there is the problem of jumping back into things and hoping for the best, but expecting the worst.
I survived.
But just barely.
Tho to be fair I’m still very early in the game and the difficulty is still pretty low as the narrative continues to just barely unravel.
I’m not a huge fan of the story. I mean in these wacky times, rah rah save america—as a Canadian—is like, um, ok. Sure, but jingo-bingo-bam. Who cares?!
The mechanics on the other hand are right up my alley, and the idea of building a persistent techno-ecosystem in the process of playing seems unique and curious enough to call me back to this back catalogue game. At least for a while…
Post: Walk and Walk and Walk Some More
Thursday the 29th of December, 2022, in mid-morning.
Death Stranding is an ethereal wander as a post-apocalyptic delivery guy carting cargo through the haunted wilderness.
Oh, and the haunted goo.
Post: Meet Death Stranding
Thursday the 29th of December, 2022, in mid-morning.
I started this epic so-called walking simulator on Steamdeck prior to the holidays supposing it was supposed to be a meditative romp through an apocalyptic landscape. It’s that, but also a bit of an action RPG at the outset. Still trying to get my head around it.
Not exactly a Christmas game tho.