..works best on small screens!
I never really thought of myself as an enthusiast for goofy simulators, but I’ve found myself playing at least five editions of this cult hit.

Post: Holiday Farming
Friday the 27th of December, 2024, during morning coffee.

We are mid-holidays as I write this and I have been trying to avoid spending the entire winter break sitting on the couch virtual farming.

That said, between the cold and my health I have logged enough hours in my faux farm to approach the loop of one full year in game. My BIL who also plays this silly game asked me about game bugs the other day, and specifically that he had heard that there was just so many damn bugs in this game. I had told him I’d encountered virtually none.

Oops. Rookie mistake.

Everyone knows that you don’t jinx yourself like that.

As it turns out the harvest season finally rolled around and everyone’s spinach crop was coming in, and a few contracts popped into my contract list. I can harvest spinach, I thought to myself.

I took one spinach contract, got it started, and then went back for a second.

The contracts were for two different fields, but oddly they both loaned me the exact same equipment setup and both had the exact same delivery location. Harvest spinach, load it in a truck, and drive it to location X.

The first contract was naturally the first to have a full load ready to go, so I filled my truck and merrily drove off to the mill.

I found the unload spot, hit the button to tip the truck, and away went the spinach from contract number one.

Contract number two is 23% delivered the message told me.

Um. Hold up.

That was spinach from contract number one.

I turned off the autosaves and tried ending the contract early to reset things, but that only resulted in a huge bill for all the spinach I apparently stole. So revert that.

Aaaaaand sleep on it… my next play session is going to be trying to see what happens when both crops are fully delivered, if either pay out, or if I’m going to be on the hook for a bunch of pilfered spinach.

I guess I have found a bug, after all. Jinx.

Post: April in Game
Sunday the 22nd of December, 2024, at breakfast.

In my little farming universe it is mid-April, and having survived my first winter by doing soil cultivation contracts, chopping down trees, and speeding up time to 5x in the settings, summer is approaching quickly and with it new cycle of harvesting.

I am sure there is some play logic about it, but I do find it a bit interesting now that I am about sixty five hours (yeah really) into this first save that the game plops you down near the end of the year and just as you get into a groove for that first month or two of in-game time, whamo, you are dawdling through winter looking for ways to make money. I mean, for my own part I have been playing the game in just 2x speed with months set to two days—call it my 2x2 settings—so one day in game can take literally six to eight hours of real time to play through. Others definitely speed this along.

But, I mean, it’s a simulator and sometimes I will just sit here playing wondering what the point of the game is. Like, am I aiming for better equipment so that I can earn money faster to buy better equipment until I own everything and everyone in this small town—or am I just chilling out on a small farm?

Part of me kinda thinks that it might the latter.

That said, real time and no rush and just building what I can as the cash flow allows seems like the whole point. And I’m kinda ok with that too.

Post: Watchful Eyes
Sunday the 24th of November, 2024, deep after noon.

I’m reluctantly optimistic that my first year on this farm will be productive. During the tutorial the game encouraged me to plant for crops of canola. I did. And now in later November with the threat of snow just one game cycle away, I’m not sure the canola will do much more than wilt in the field.

I hate to be nitpicking but this is just one of the little details in the game that could use some work from the developers.

About 32 hours into my save I’ve encountered a lot of great things, but a few other not so great features. The driving AI for example is laughably bad at navigating the town. If—big if—it accepts my request to drive from point A to a carefully selected point B often just roughly in the vicinity of where I need it to go—if—if—about half the time it will crash into a bridge railing, get hung up on a fence, or try to drive through an arch for which fitting would be an optimistic dream.

I get the little message—or don’t get any message—and drop what i’m doing to go supervise.

Ugh. Is like a management job or something.

Post: Twenty Four Hours
Wednesday the 20th of November, 2024, deep after noon.

Ah, so between some sick time on the couch and a few days of I’ve kinda gone a big overboard with this game.

In fact, at just a week since launch I’ve logged a full twenty four hours in game and have made some serious progress in building out my little farm. Should I be proud? Or a bit embarrassed?

The dynamics of the game tweaks that have added some new features to the game, along with a few years of experience playing previous versions, has me digging in and churning through a lot of contracts and expanding my operation. I’ve set some basic rules for my game play and I’ve been trying to avoid cheats or crazy manipulation on the simulation aspect which a lot of people who post online seem to lean into maybe just to make their videos but maybe also to wheel past the slow grind of the agricultural simulation which can be a bit tedious if you don’t multitask and diversify your efforts from the get go.

On the other hand, I’ve also been leaning into the quirkier aspects of the game, like the fact that you can literally kinda sorta go for a trail run through the woods… call me silly but It’s a vibe.

Post: Running Simulator?
Thursday the 14th of November, 2024, deep after noon.

Ah, well. Call it a break from farming or whatever but between my efforts of school bus spotting and actually doing the farming bits, I may have accidentally gone for a run.

Backup. Ok. So I’m a runner. In real life. If you are just stumbling on this and looking for a short short bio. I run. It’s my other hobby.

Running is a vibe. All those other games make running look like effortless sprinting, you know? Run in No Man’s Sky for example and your avatar is bounding and striding and galloping It’s not realistic. It’s simply utilitarian and fast.

I didn’t expect much for Farming Simulator 25 but between the nature trails and the bird sounds and the sluggish and basically awkward jog by little Farmer Brad, this game has the vibe. You know. It feels like trail running. It sims it better than most. Call me crazy but there’s something there.

The video started as a gag, a bit, but there’s something there. Really and I had to share it up.

Post: Launch Day
Tuesday the 12th of November, 2024, in the late morning.

I can’t honestly explain why I’m in such a vibing place for this silly game.

I mean, maybe it’s the prospect of a game with low stakes flow, you know? Like, nothing to kill, nothing to evade, nothing to quest, nothing to skill-based reflexively button mash. Just, like, build a farm from scratch and chill.

I rarely #preorder games. What with the whole game industry releasing beta junk and patching later thing that has been going on, and as much as initial reviews are complaining that this is yet another incremental update to the series, that’s kinda what I wanted. The latest version to replace the one in my library that will be going away when my PSPlus subscription deliberately lapses next month.

We were on vacation when this went live, on our way home though, and so I remoted into my PS5 and installed it anyways and then played it using the Remote app on my iPad to push through the #tutorial level—which honestly I didn’t need to play but figured, y’know, just in case something changed that was important enough to put in the tutorial.. gotta play it. The controls via the app are a #pita though so I finished the recap of the skills and I’ll dig in properly when we’re home and in from of my big screen. Until then, here we go…

Post: Pure Ordered
Thursday the 31st of October, 2024, at breakfast.

I realized that the previous version of this sim game was probably one of the last reasons In have been hanging onto my Playstation membership (being the only monthly game giveaway I still play and haven’t purchased outright) so having made the decision to cancel that when it comes up for renewal in January, I put the money instead into pre-ordering the next edition—which comes out in about 2 weeks.

I figured out the general vibe of the game on version ’22 and I think this might be a game I can really see myself sinking into for some casual playtime. Really. I must be getting old huh?

PS5
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