..works best on small screens!
I never really thought of myself as an enthusiast for goofy simulators, but I’ve found myself playing at least five editions of this cult hit.

Post: Watchful Eyes
Sunday the 24th of November, 2024, deep after noon.

I’m reluctantly optimistic that my first year on this farm will be productive. During the tutorial the game encouraged me to plant for crops of canola. I did. And now in later November with the threat of snow just one game cycle away, I’m not sure the canola will do much more than wilt in the field.

I hate to be nitpicking but this is just one of the little details in the game that could use some work from the developers.

About 32 hours into my save I’ve encountered a lot of great things, but a few other not so great features. The driving AI for example is laughably bad at navigating the town. If—big if—it accepts my request to drive from point A to a carefully selected point B often just roughly in the vicinity of where I need it to go—if—if—about half the time it will crash into a bridge railing, get hung up on a fence, or try to drive through an arch for which fitting would be an optimistic dream.

I get the little message—or don’t get any message—and drop what i’m doing to go supervise.

Ugh. Is like a management job or something.

Post: Twenty Four Hours
Wednesday the 20th of November, 2024, deep after noon.

Ah, so between some sick time on the couch and a few days of I’ve kinda gone a big overboard with this game.

In fact, at just a week since launch I’ve logged a full twenty four hours in game and have made some serious progress in building out my little farm. Should I be proud? Or a bit embarrassed?

The dynamics of the game tweaks that have added some new features to the game, along with a few years of experience playing previous versions, has me digging in and churning through a lot of contracts and expanding my operation. I’ve set some basic rules for my game play and I’ve been trying to avoid cheats or crazy manipulation on the simulation aspect which a lot of people who post online seem to lean into maybe just to make their videos but maybe also to wheel past the slow grind of the agricultural simulation which can be a bit tedious if you don’t multitask and diversify your efforts from the get go.

On the other hand, I’ve also been leaning into the quirkier aspects of the game, like the fact that you can literally kinda sorta go for a trail run through the woods… call me silly but It’s a vibe.

Post: Running Simulator?
Thursday the 14th of November, 2024, deep after noon.

Ah, well. Call it a break from farming or whatever but between my efforts of school bus spotting and actually doing the farming bits, I may have accidentally gone for a run.

Backup. Ok. So I’m a runner. In real life. If you are just stumbling on this and looking for a short short bio. I run. It’s my other hobby.

Running is a vibe. All those other games make running look like effortless sprinting, you know? Run in No Man’s Sky for example and your avatar is bounding and striding and galloping It’s not realistic. It’s simply utilitarian and fast.

I didn’t expect much for Farming Simulator 25 but between the nature trails and the bird sounds and the sluggish and basically awkward jog by little Farmer Brad, this game has the vibe. You know. It feels like trail running. It sims it better than most. Call me crazy but there’s something there.

The video started as a gag, a bit, but there’s something there. Really and I had to share it up.

Post: Launch Day
Tuesday the 12th of November, 2024, in the late morning.

I can’t honestly explain why I’m in such a vibing place for this silly game.

I mean, maybe it’s the prospect of a game with low stakes flow, you know? Like, nothing to kill, nothing to evade, nothing to quest, nothing to skill-based reflexively button mash. Just, like, build a farm from scratch and chill.

I rarely #preorder games. What with the whole game industry releasing beta junk and patching later thing that has been going on, and as much as initial reviews are complaining that this is yet another incremental update to the series, that’s kinda what I wanted. The latest version to replace the one in my library that will be going away when my PSPlus subscription deliberately lapses next month.

We were on vacation when this went live, on our way home though, and so I remoted into my PS5 and installed it anyways and then played it using the Remote app on my iPad to push through the #tutorial level—which honestly I didn’t need to play but figured, y’know, just in case something changed that was important enough to put in the tutorial.. gotta play it. The controls via the app are a #pita though so I finished the recap of the skills and I’ll dig in properly when we’re home and in from of my big screen. Until then, here we go…

Post: Pure Ordered
Thursday the 31st of October, 2024, at breakfast.

I realized that the previous version of this sim game was probably one of the last reasons In have been hanging onto my Playstation membership (being the only monthly game giveaway I still play and haven’t purchased outright) so having made the decision to cancel that when it comes up for renewal in January, I put the money instead into pre-ordering the next edition—which comes out in about 2 weeks.

I figured out the general vibe of the game on version ’22 and I think this might be a game I can really see myself sinking into for some casual playtime. Really. I must be getting old huh?

PS5
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