Video Game
Post: Pushing On
Sunday the 3rd of November, 2024, posted before coffee.
Now that I’ve paid my pre-order for the updated version of this game, I’ve been itching to play. But FS22 is still sitting there in my game library (tho only for another couple months) with a save that I’ve got about 20 hours of progress on.
Two play sessions ago I had started a big contract—and I do mean big, like $85k worth of work, which for those in the know is a solid ten hours of simulator grind—and I had made my way about 75% of the way thru whilst listening to an audiobook. And for all the times I’ve left off half way thru game quests in my life, for some reason this hanging contract was nagging me to finish before I moved on from the game in nine days. That, and it was the evening before daylight savings and I needed some motivation to stay up en extra hour and time shift my brain. Three more long his of digging potatoes later, and I was getting asked if I was coming to bed anytime soon—but I got it done and got paid.
As goofy as this game premise is, there is something about farming sims in general that speak to a primal kind of urge to build something into the world and to grow, well, anything. Online, as the release of the new version draws near there are guys lamenting the bittersweet transition: a new game but an old play left behind. They are posting screenshots of their accomplishments and digitally weeping for the change In not quite that far sunk, but I get the vibe. It is something.
Post: Contract Spuds
Friday the 18th of October, 2024, in the late afternoon.
I’ve been playing this game in a very specific way, and I’m not one hundred percent sure it is the most standard way of approaching the game.
See, I’m really into contract work.The game has this aspect where rather than spending energy and time planting and waiting and harvesting and selling, you can instead jump into the guts of the farming on land that you own in-game and do one off contracts for other farmers. You rent the right equipment right there in the contract screen and then, wham-o, you are off and cultivating. My wife was watching me play and after making fun of me (lightly teasing, really) for playing at all she asked about the mechanics of the play system…and I explained contracts to her.
And as I worked thru it that not only that it is simpler to jump into and harvest someone else’s crop but that you make a buttload more cash doing it that way, too. So win-win, right? Right?
Right?!?
Post: Contract Virtual Farmer
Tuesday the 15th of October, 2024, posted before bed.
I’ve stumbled into this sim again.
No, I haven’t previously written about my forays into virtual farming with the Farming Simulator series, but occasionally I do find some quiet time to pick away at a contract and harvest some wheat or bale some hay and sit quietly doing something that seems deeply productive while being absolutely video-game-style pointless.
Don’t judge.
No, but seriously, the truth of it is that in the vast world of simulator-style games, Farming Simulator has found an interesting enough niche that piggybacks off a long history of mobile and freemium games like Farmville, and steps one step closer to realism than a lifestyle sim like Stardew Valley, for example.
I have dabbled in three or four generations of this franchise now, and I do find a bit of a flow state now that I’ve figured out how to just work away at the fun bits and not fret the deeper end of the business sim stuff.
I did some writing earlier this evening and so kicked back with the Playstation opting to dive into something that didn’t require much brain power.