Video Game
Post: Nineteen Ninety Three
Wednesday the 9th of October, 2024, in the late afternoon.
It kinda strikes me that at some point someone was bound to get a little tired of the graphics are king style of game design and look back fondly on those days of simple blocky games with an easy-to-understand premise. Like SimCity. Remember SimCity? The classic SimCity? Remember? The one where you just built the three zones and connected roads together and made a giant zen-state city that had a few simple metrics to follow.
I mean, oh sure, SimCity got big and then Cities Skylines took over and now with the second edition getting mixed reviews all over the place the PS5 version is seemingly delayed indefinitely or something. AWOL at best, I guess. What do I know? But whatever, those games got immensely complex and crazy and you were juggling so many things it just seemed like work. Like, if they could just put in a little slider-knob at the start that says something like “make it play like in 1993” and I’d actually use that on occasion. Those old versions were simple and fun, and I do like the complexity, but sometimes I like the simple stuff too.
Little Cities seems like someone got my vibe check and was like, yeah, let’s make the old SimCity but—since someone already made it—let’s build it in VR so that we have a gimmick to sell it under and—yeah. Old school SimCity. I’ll be back.