Video Game
Post: Chapter Two
Saturday the 17th of August, 2024, in mid-morning.
It would seem that I made it thru the first chapter, and not without some considerable effort. I did some more reading and my impressions and impressiveness with the climbing mechanics were on track as this game seems to be 98%all about that exact thing. But as a puzzle game those climbing challenges are getting increasingly more complex as I progress—obviously, huh? Where Of left off last time turned out to be right at the start of one of those impressively challenging climbing puzzles so a couple days after playing the tutorial I had to give my memory a plunge into the depths of medium term storage to recall all the tricky bits and beat the stage. Somehow I managed, but not without some tired fingers from manipulating the climb controls. I can only imagine how tired the little dude clinging to the wall must feel—and if he could talk, how frustrated with my skills.
Post: Climbing Sim Up
Thursday the 15th of August, 2024, posted before bed.
I haven’t been buying many games but in celebration of some anticipated new income in the coming weeks I spent my first hour’s pay on a title that had been tucked away on my wishlist for a while. I don’t remember where I heard about this, maybe from a podcast? but it looked intriguing enough as a chill out zen game to have on the #steamdeck for bursts of quiet time play.
I didn’t quite make it through the opening act, but I think I’ve got the vibe. It’s like 95% exploration and climbing so far, and before you think it’s just pressing the arrows and moving around on a wall, think again. It’s strategic, and you need to be increasingly more thoughtful about placing ropes and leaping and resting and then of course the multi-button climbing controls where each hand is controlled by a different button. It’s deliciously complex. I think I like it.