Video Game
Developer: 2K
Post: Atomic Age Speed
Wednesday the 4th of September, 2024, in the morning.
I’ve continued to dive into this Australian campaign for another couple hour-long play sessions and have come to the ultimate conclusion that as much as I like this game I’m probably playing it far less strategically than the designers intended.
It’s not that I’m not strategic, but I’ve come to notice that my play style is way more casual than details-oriented. The game famously floods you with dozens of narrative threads all meant as tweaks and dials and knobs and gears to micromanage the course of a civilization thru history. That’s the appeal. That’s the game. And I’m sitting here thinking about how difficult it is to keep all those metaphorical plates spinning as I play. I’m clicking from turn to turn and building all the little pieces to grow my team wondering how some people keep track of it all. But I started to then think about how much I tend to rush it all. Click. Next. Click click. Next.
Then the obvious dawned on me: there’s no rush. I could spend hours on each turn if I wanted. I could read every option. Look at all the data before each play, each spend, each build. I could, but I usually don’t. I just click, click and click some more. Strategy never happens at pace, it is methodical and slow, and I just play “wrong” when I play casually.
I mean, I’m not sure if that changes anything at all whatsoever, but it’s interesting to notice and think about.
Post: Waltzing With Matilda
Monday the 2nd of September, 2024, posted at bedtime.
No thanks to Youtube I found myself watching the latest in depth video about the next version of Civilization, the seventh instalment due early next year in February. Of course, my next best option to playing a game that won’t come out for six months is to dig back into some #ps5 Civilization 6.
Anyway. The last few times I’ve played I’ve been mucking around with the custom game settings. Call me a casual gamer, but sometimes I just like to play in a more creative way, so toning down the difficulty and the aggression of the ai is about the only way to turn this into a builder type game versus the all out campaign of military and religious warfare. Sometimes I just like to build big cities and explore, y’know?
Tonight I was randomly assigned to be the great ancient civilization of Australia, which disappointingly had nothing to do with the mighty aboriginal cultures but instead just the regular modern crocodile dundee aussies. I may need to find the mute button to keep up this save file tho—there’s only so many times I can listen to Waltzing Matilda playing in the background, ugh.
Post: Gone Nuclear
Wednesday the 3rd of July, 2024, posted after lunch.
I think this was my fifth full play thru since installing this classic on #ps5 a couple weeks ago. I kinda found myself getting into an obsessive groove trying to win this thing on some measure. I would play a great game and then some group I’d barely met on the other side of the map would come up the middle for a culture win or something out of left field. My concession to my own sanity was to turn off all win conditions except for a total point victory. Managing this thing on a console with a controller versus a keyboard makes juggling five different win conditions almost untenable. That said, I still tried to play a balanced game. I founded a custom religion and defended my cities against evangelical takeover. I completed the space race and settled Mars. I built a whole bunch of cultural districts and created nearly twenty works of art/culture. And when some group picked a fight with me and declared war against one of my cities, I took the real low road and started nuking and razing their cities until they begged for a peace deal. I think the only thing I really didn’t excel at was Wonder building, but when the ideal time came round for that I happened to be quite busy trying to keep up a holy war, so… excuses excuses, huh? Overall, I think I might shelf this one for a while now that I trounced at least one round. We’ll see. It is a pretty zen game for those quiet days at home.
Post: One More Turn
Wednesday the 19th of June, 2024, before dinner.
I think I remember why I played this game so much and for so long: it has a way of sucking you into that #justonemoreturn mentality. You will be be sitting there trying to accomplish some particular micro-task, working on putting a particular structure into a city or build a military unit or to move that group of explorers to the other side of the plot of land so that you can plan your next move, but the thing is that you are doing dozens of those little micro-tasks, not sequentially but in sort of this staggered overlap so that you’ve always—always—got just a couple turns until the next bit of action happens. There’s never a natural pause. That might be a long way of saying that I played this for like two hours this afternoon tho I only really set my mind to open it up for a few minutes. *sigh*
Post: Going Consolo
Tuesday the 18th of June, 2024, during prime time.
I probably own this game on a couple other platforms but it is honestly one of those awesome titles that doesn’t hurt to keep handy for when one needs to dive deep into a game zen state. So when the platinum edition showed up on sale on #ps5 (well, technically ps4) this week for like 80% off I thought I should add it to my library and (of course) play a few hours. I’ve been playing Civ since version 1 and I’ve killed so many hours of my life building and defending cities that I should probably call myself a Civ veteran, but I’ll keep things updated as I dabble in a console version of this classic for the first time ever.