Pleck’s Mart

Starting development in late 2024, Pleck’s Mart is a simulation cozy indie game a project about a science fiction supermarket. It is being written in Rust and Bevy, two unlikely candidates for modern game development but both strong tools for building a complex piece of software from the ground up. Pleck’s Mart makes use of custom 8-bit style art, an interactive story engine, and robust modern controls.

Key Methodologies

Software Development – Version-managed code development in Rust leveraging the Bevy Game Engine library.

Art & Design – This software project makes use of 100% custom art assets designed and drawn by by me. This includes extensive collections of sprite sheets, background tiles and character models. Most of this work has been completed using GIMP.

Core Technologies

Rust – Rust is considered a descendant of and modern analog to C and C++ and is a compiled programming language with similar methods for use and capabilities for software creation.

Git – The entirety of this software has been tracked and managed through a private GitHub repository.

GIMP – An open source competitor to Photoshop, the GNU Image Manipulation Program is a raster image editor with complex tools for designing and managing hundreds of video game file assets.

Additional Information

Project Website – A project website with a blog and milestone tracking is publicly available.